on Update Server
Runs on the logical server after an updated config is prepared for saving. Typically, this will be after a config update is received from a connected client, and that update passes permission checks.
Client-only code shouldn't be run here.
Author
fzzyhmstrs
Since
0.7.4
Parameters
ServerUpdateContext information regarding the server and possibly player involved with the update
See also
Deprecated
Scheduled for removal 0.9.0. Will stop functioning by 0.8.0. Will not crash in 0.8.0, but will not be wired in any more. Replace with the version that uses a ServerUpdateContext input. This may not be called in all cases, potentially skipping needed events
USE THE OTHER OVERLOAD INSTEAD PLS
Runs on the logical server after an updated config is prepared for saving. Typically, this will be after a config update is received from a connected client, and that update passes permission checks.
Client-only code shouldn't be run here.
Author
fzzyhmstrs
Since
0.5.0, deprecated 0.7.4, soft-removal by 0.8.0, removal by 0.9.0
Parameters
ServerPlayerEntity - the player that provided the update.